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You're now plugged in to the Delphi podcast. Hey,
guys. Welcome back to another episode of the Delphi podcast. Today, I am delighted to introduce you to Cam, the founder of Pixian Studios, the studio behind, Fableborn. Yeah. One of the founders in the Delta Ventures portfolio that we're hugely excited to be backing. So, Cam, thank you for coming on. Yeah.
Always a pleasure. Good to catch up. So
I wanted to kick things off with, just a bit of a personal background on you, give people some, familiarity in terms of what you worked on historically. You know, you've got a ton of experience in the sort of like traditional game space. So I'd love to bring people up to speed on that front. Yeah.
I was lucky. So I I studied games design. You know, I've always been passionate about gaming since I was 6. Played on all the major consoles. It was a a big part of my life growing up. And so naturally went and studied game design and development, and fell in love with the product side. So really thinking about how to build player experiences. Was fortunate that straight out of university, first of all, was at Konami working on, you know, some pretty incredible titles. Firstly, as a fan as well, the the Metal Gear series and Silent Hill. And I did that for nearly 2 years. Obviously, learning a
awesome. Really, really appreciate the color on the initial journey there. Would love to understand then, you know, once you'd made that decision into going and and sort of, like, founding something, what was the process in terms of, you know, assembling the Avengers? Who were the people that you went to? You mentioned you had the network. Like, you've got some pretty impressive people on on the advisory board and elsewhere. So we'd love to, yeah, hear a bit more about that.
Yeah. So I I guess backstory there is I had 2 cofounders that I wanted to found PIXN with, but, actually, the end result is I was a solo founder at the start, which I don't recommend both from an operational perspective that you want cofounders that can cover blind spots that that you would have. And then 2, just from, you know, mental sanity point of view, definitely recommend having people on your team that you can, sound board with when, you know, when you're high and and low. So I had 2 2 cofounders, but quickly realized their definition of success and what they wanted to achieve was very
And then, yeah, I would love to give listeners, like, who maybe aren't familiar with Fableborn yet, like, what is it? What was the love? What was the vision? Yeah. Talk us through, yeah, the sort of elevator pitch for Fableborn and and the kind of game genre you're tackling here.
Yeah. So Fableborn, at its core, is a genre blend of action RPG meets strategy based building, and a lot of players like to call it think Diablo meets Clash of Clans, skewing heavily towards the ARPG. And why we came up with this type of game is, 1, we've always had success as a studio and as individuals in our our previous careers be prior to Pixien. We've always had success at looking at genres that have maybe become stale, haven't seen any innovation over the last 5, 6, 7 years, then deeply understanding elder game players in those genres because those are the players that are still stuck a
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